Update v0.4.0.1
Small patch that is larger than major update is quite usual thing for me
Added dynamic postprocessing: setting, that changes postprocessing values depending on location. The game looks nice, but still humble visually even with current lighting, this new feature should improve a picture even more
I finished with challenges and achievements. Achievement final count in release build is 26 except the one that you get if you obtain all others
My current to-do list contains two entries: NG+ and soundtrack. First one seems simple: I need to create a menu entry, write code that edits save file and improve current enemy replacement and resource loading algorithms
That's all for now, I think

Changelog:
- Added dynamic postprocessing
- Updated achievement algorithms
- Improved explosion and smoke effects
- Changed sound and text speed in message box
- Added pop-ups of new items or achievements in pause menu
- Increased collision check rate of player projectiles
- Increased bash attacks poise damage of all weapons, including Energy sword
- Several map changes
- Fixed oversight when machine gun and mortar disappears when Gunner or Mortar militant leaves the weapon
Files
Get Full Effect [DEMO]
Full Effect [DEMO]
They Fear You Less Than You Fear Them
| Status | In development |
| Author | Stolaire |
| Genre | Action, Platformer, Shooter |
| Tags | 2D, Difficult, Indie, Singleplayer |
| Languages | English, Russian |
| Accessibility | Configurable controls |
More posts
- Patch notes (v1.0.1.0)86 days ago
- Update v1.0.0.0 - Release (ish)Mar 06, 2025
- Update v0.4.1.3Mar 04, 2025
- Update v0.4.1.2Feb 26, 2025
- Update v0.4.1.1Feb 11, 2025
- Update v0.4.1.0Feb 11, 2025
- Update v0.4.0.0Jan 07, 2025
- Patch notes (pre-v0.4.0.0)Oct 12, 2024
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